Using the Roratonga Teleporters

At Roratonga, we use unique teleporters that do way more than just teleporting you somewhere.

Among other things, the teleporters are setting your role.
Your role will be displayed by the Roratonga hovertext.
Just touch the role that you'd like to assume and get teleported to the home camp of said rule




For it to be a one-touch experience, we are using advanced SL functionality.

The Teleporter tests if you meed the criteria to be teleported down:
If the Gorean Meter is missing, it will refuse the teleport and ask you to attach the Gorean Meter first.
If you don't have the Roratonga Experience, it will offer it to you. If you refuse it, it will not transport you, sorry.

Once everything is fine, it teleports you, setting your role to whatever you chose.
You can change it at any time by simply using a different teleport.

However, please always consider the requirements for a realistic roleplay experience:
  • Don't jump roles within short periods
  • Wear an outfit / weapons that fit the chosen role
  • Respect other players and their comfort zones. We are all here to have fun!

The Roratonga Experience

At Roratonga we use a function set called Experience, to provide a seamless roleplay without too many intrusions like annoying popup-menus or obsolete permission checks.
We are using those tools with care and respect, in order to support, not to force anything upon you.

Typical uses of the Experience:
  • The teleporter works with one single touch and is able to transport you over several sims
  • In-sim walk-though teleports
  • Temporary attaches a Roratonga Hovertext if the user doesn't have his own personal one as part of his Roratonga Outfit
  • Stores your roleplay preferences for display by the hovertext
There is unfortunately no way around this. You MUST permit the experience to play at Roratonga. The whole experience is built around the functionality.

In case you rejected the Experience without wanting, you can delete it from the blocked experiences and try again:

Firestorm:
Avatar -> Experiences -> Check under "blocked" and remove "Roratonga", then try again

Second Life Viewer
Me -> Experiences -> Check under "blocked" and remove "Roratonga", then try again

How to prepare your Avatar

Setting up your Avatar for Roratonga


Roratonga makes use of quite a bit of technology, to enable its current form of roleplay. This means that your avatar needs to be prepared, in order to visit the archipelago. Bear with us, it's simple!

1. Get a suitable outfit


Roratonga is themed to be in the 17th to 18th century. Please use outfits that fit the time period. No Scifi-Outfits and such, no fantasy characters.
Some Freebie-Outfits are available at the arrival skybox. 


2. Read and understand the rules of Roratonga 


Roratonga makes use of the Gorean Meter, but it is not a sim that follows all rules commonly known at Gor sims! Please read our rules to understand the differences, before feeling "cheated".
The rules are distributed by the group joiner.








 

 

3. Wear a Gorean Meter


Wear a Gorean meter at all times. Don't go AFK for excessive periods. Don't go OOC in sim.


4. Add the Roratonga HUD


Some roles on Roratonga have a homebase that is protected by traps. The purpose of the traps is to emulate the group that defends their stronghold, thus enabling undisturbed roleplay after the capture.
Touching the trap area of the HUD, you can control the "own" trap, to admit guests without attacking them.
The HUD is distributed from a giver at the welcome platform.

5. Get weapons


Depending on your role, you should have weapons. Chose weapons that are a realistic fit for your role. A castaway is unlikely to have a gun, a spear or a sling seem to be more realistic makeshift weapons. We have an Arena for training purposes. If you are new to weapons, ask. People generally are very helpful and will be glad to give some initial hints.

6. Configure preferences display via the Roratonga Hovertext


Roratonga is an extreme CARP sim with no limits except the LL TOS (see rules).
Rape, torture, snuff and Dolcett themed roleplay are the norm here.

However, we have decided to define a few acceptable limits and give ways to signal them to other players via the Roratonga Hovertext

  • Sexual Orientation: While bi- or homosexuality is welcome, we assume heterosexuality to be the norm here. Do not impose homosexuality (anything exceeding hunting, capturing, stripping) upon people who don't give you signs that it is welcome / don't play here if you are not ready to captured and stripped by anybody.
  • Dolcett: While Roratonga is a cannibal island, we welcome people who do not want to become their dinner or end on some sacrifice altar. Being "Not edible" is an accepted limit... that comes with the obligation to not attack cannibals, unless the limits are mutually agreed upon. Not all cannibals are only "hungry", some might have "other use" for their captives.
  • The "No Dolcett"-Exception is not preventing "executions for being a criminal". Choose your role accordingly if you would have a problem with that.
  • As always, individuals can negotiate different agreements. We don't want to rule everything.
To prevent endless, mood killing IM negotiations, we have created a tool that lets you signal a few preferences.
Your most important preferences can be displayed using the hovertext.


7. Use the teleporter 

Select your role by using the Roratonga Teleporters








Roleplay 101


This text is a condensed and adapted version of a great page on roleplay that we suggest to read:
http://asphyxiationpoint.weebly.com/roleplay-basics.html

1. Consent and Limits

Roleplay is all about consent. No one can force you to roleplay something you don't want to.
By roleplaying out your reactions, you are guiding the other roleplayer in a certain direction.
Your character becomes a part of not just your story but someone else's as well.

Just because consent is implied, this does not mean you have to accept every kind of roleplay that comes your way. If you find the roleplay going in a direction you are not comfortable with, IM the other person and inform them immediately. Once they are aware, the two of you can negotiate some way to steer the roleplay onto more neutral grounds.

Roratonga sets a certain frame for roleplay that can be expected to happen here.
Being a capture and roleplay site, Roratonga isn't the right place for you, if you have a general problem with any of the themes here.

We do expect you to play the roleplay to the end, even if the combat went not how you had hoped or the captor is not who you hoped. In RL you would not have an option to "log out" either.

Having said so, our rules contain a limited set of exceptions, things that needn't be everybodys cup of coffee and therefore must not be enforced.

Also note that the implied consent is restricted to roleplay alone. No matter what role you play in this fictional world YOU, the player, have the absolute right to say NO when someone asks you for anything in the real world. Online safety happens to be a very real concern in Second Life as well and you would be well advised to protect your privacy aggressively. If a simple NO doesn't work, there is always the MUTE button to help you out.

2. Out of Character (OOC) vs. In Character (IC


Roratonga is a fantasy role play archipelago where you are role-playing a fictional character in a fictional world.
Just because you happen to run into a murderer here doesn't mean the person who is playing that character is interested in doing harm to others in the real world. A good roleplayer is always mindful of that line between what their character says and feels with what they say and feel. The first is called In Character (IC) and the other Out of Character (OOC). Care must be taken never to cross between the two.
It is a typical practice to mark OOC comments by putting them between double brackets, for example (( I will be back in a minute ))

Some feel that IM is bad roleplay style. IM indeed should be used as little as possible in a roleplay. You don't have a "telepatic" communication in RL either, don't you?
Don't use IM to "direct" the roleplay! Stay in public chat.
However, people who used to play in Gor must realize that not necessarily everybody is aware of their complex set of roleplay rules. A bit of common sense and flexibility helps a lot.
IM can serve to communicate roleplay limits, what is an OOC communication.


3. Punctuation as clarification

It may be helpful to use punctuation to mark the meaning of the different sections of a message.
THOUGHS can be a means for emoting (see below).
For example:
Use "..." to mark what you say
Use *...* to mark what you think

Example:
"Oh god, no, please don't", she begs, but in the same time thinks *oh god, how hot*!

4. Emoting

The importance of emoting cannot be emphasized enough! So many men fail in this department and wonder why the (real) women think that their roleplay sucks!
Emoting is "the expression of your emotions / sensations / thoughts etc" and greatly adds to the roleplay entertainment value.
Roleplay without emoting is lame and boring!
There is an own article on that:

Emoting Basics 

5. Respect the Sim theme

Imagine you are watching Pirates of the Caribbean and Little Pony suddenly pops up on screen. Can I explain the presence of Little Pony on a pirate ship? Well.. Not really!
While this is a rather extreme example, the character you create should at least loosely fit in with the Roratonga Backstory.
People always appreciate someone who has taken the time to create, dress and play a credible character. Failure to do so may cause you to be shunned...

A similar danger exists in playing the exception vs. the norm. New role-players have a tendency to gravitate towards roles which sort of break the rules. Who are either Governors or Tribe Leaders, impossibly strong or impossibly rich or have access to immeasurable, drugs, money and whores. But imagine if every person in the sim were Governors what fun would it be?

6. Respect other roleplayers

Since role-playing is such a social activity, you have to keep in mind that it's not all about your character when you're interacting with other people. No one is in here to entertain you. These are real people you are dealing with much like you. They all have stories and reasons for being around, and playing with those assorted stories can be just as interesting as (and sometimes, even more than) your own. Thus you must be careful to ensure you :
Do not hog the limelight : Roleplay arises from interactions. If you focus too much on your own story, it turns into story-writing and not roleplay. What makes roleplay really interesting is that the storyline you are trying to develop may be supported or opposed by the other characters you run into. As long as all this happens In Character, this is all part of the roleplay.
Open yourself up to consequences : We are all here to write a story together. There is no winning or losing. No one likes someone who avoids consequences of their actions or insists on "winning" all the time. People do enjoy roleplaying with someone who brings in depth and diversity into their roleplay and makes roleplay a fun experience for all.
Wait your turn to allow others to post : Most roleplay venues, especially ones with paragraph RP, subscribe to turn based role-playing. Be patient and wait your turn and do not try to dictate the direction of the roleplay by posting multiple things while others are composing their posts.
Do not walk off from roleplay in progress : If you need to leave your keyboard for some reason, excuse yourself from the roleplay in progress before stepping away. If it really happens to be in a hurry, apologize to the involved parties the next time you log in. You wouldn't run out of someone's house without saying goodbye. Its much the same here.
Be respectful in IMs and other OOC interactions : We are all adults here. Roleplay will not always go your way. Not all roleplay will meet your perfect standards. There is no reason to get insulting or abusive over it. Same holds for interactions in public forums, group chat and the like.

7. Common mistakes

There are some common roleplay courtesies which should be obvious but unfortunately aren't. So I am just providing a brief listing for your reference below :
  • Whizz.kid: Roleplay is about interaction. If your character can do everything, knows everything, there is no reason for your character to interact with other characters.
  • Power-gaming: No character is perfect, no character is all-powerful, no character is invincible, and no character is above consequences.
  • God-modding: You may only emote your own actions not the actions of the person you are role-playing with. If you are roleplaying with PlayerX, let PlayerX roleplay his/her character's reactions to your roleplay.
  • Metagaming: Information gained through OOC means like talking to your friends about this amazing new RP they are part of in IM has no part in roleplay. Only information gained via roleplay by your character can be used in roleplay.
  • Extensive RP limits: Roleplay is all about consent. But an extensive list of limits that does not fit the venue may put off other roleplayers from interacting with you. You always reserve the right to Fade-To-Black.

Roratonga is not for everyone. It is a extreme sim with controversial themes that not everyone is comfortable with. If you happen to be such a person, there are other RP venues in SL to explore. Similarly, if you find yourself invoking roleplay limits or fade to black repeatedly, you should consider trying a RP venue that better accommodates your tastes. At the end of the day you are playing a virtual character in a virtual world. If the experience turns into anything but fun and exciting it is time to look for a change.



The Gorean Meter explained

1. What is the Gorean Meter (GM)?



The GM is a piece of software that basically monitors how often you get hit in a combat and what level of health remains.
The GM Dispenser can be found at the arrival skybox.

You will receive a folder containing various items.
Note: The version number may change over time.

On each sim there is a GM-server. It controls things like:
  • Aiding permitted y/n?
  • Damage caused by falling y/n?
  • Damage caused by diving y/n?
  • etc.
In combat it counts hits and displays info on your remaining health and defense level.


2. Setting up the Gorean Meter

  • Pick your copy of the GM from the dispenser, drag the box to the ground and open it. Note the folder name it gives to you (Nearby Chat)
  • Find the GM Folder

The folder contains various items, among it notecards with further information. You need to add two items that you need to add to your avatar:
  • GM X.xx
  • GM HUD X.xx 
The GM HUD attaches to the top of your screen and shows the most vital information.


By touching it you get an additional menu with many controls that shall not be covered in this basic introduction.


If you get caught, it lets you fall and traps you in a cage for a preset time, permitting the winner to potentially tie and leash you.

There is also a "RLV" version of Gorean Meter, the GM RLV X.xx
Please note that you must have RLV enabled for this to work, or it will fall back to OOC all the time.
The RLV version can "act up" on occasion, if you experience problems, use the non-RLV version.

Important:
In the folder that is containing the GM components, you also find notecards. One of those will be "GM 4.x Commands".
There are many commands that let you further personalize your GM or use keyboard shortcuts.
The most important command is

/12 meter label [your label]  

So "/12 meter label Warrior"  will give you the GM Title    ~Warrior~

More good info on usage of the GM can be found in the various notecards contained in the "GM 4.69" inventory folder!

FAQ:

"Can I bind myself?"

-> Yes! GM HUD > Setup > various bind options, handy in capture situations without combat

"I was killed, how can I get "alive" again

-> GM HUD  > Setup > Resurrect


Configuring Freebie Weapons

Setting up the Sabrina Freebie Bow


At the arrival skybox we are offering a number of freebie weapons.
Setup may warry from weapon to weapon, but the principle is the same


1. Get the weapon

Get the weapon from its box by simply touching it. Watch nearby chat to see where it got delivered to and what name it has.

2. Find the folder in your inventory

Note that in this case the folder contains four items:

2 versions of the weapon (sheated and drawn)
2 gestures to actually draw and sheat the weapon

3. Add the weapon objects to your avatar

Right-Click on the two items, one after the other, and select "add".
This will automatically add it to the correct position.
You now should be wearing the sheated bow, the drawn one should be invisible.
You may adjust the position of the sheated bow using SL's editing tools.







4. Activate the gestures

Right-click on each gesture individually and select "activate".
The bow now can be drawn by saying
/1 draw bow
in nearby chat.
By saying
/1 sheath bow
it will be sheated.
Now this is not very handy and you may be long "dead" before you have managed to draw the weapon this way.

5. Configure Shortcuts

Fortunately you can configure shortcuts.
Lets assume you want to use the
<F1> key to draw the bow
and you would like to use
<F2> to sheath it.
Here is what to do.
Double-click the "/1 draw bow" gesture. A window will pop up.
Find the "Shortcut Key" line and select the rightmost option. Select "F1" from the pulldown list.
Hit Safe!
Do the same for the "/1 sheath bow" gesture, selecting F2 in this case.

Now you should be able to draw the bow, using the F1 key and sheath it again using the F2 key. Of course you may use different single- or double-key shortcuts, as you like.

6. 

Using the weapon

The bow, as an example is used in "Mouselook" mode.

Camera (point of view) controls - English - Second Life Community

Other weapons not. You need to find out what works.

 



The Sea God

The fishermen among the Noble Savages have great respect for this god.

Sharing the catch is a form of placatory sacrifice to this god. Regular rites and sacrifices in honour of the Sea God are believed to protect the fisher-folk from the dangerous sharks in the waters around Rakahanga.

The Mother Goddess


The cult of the Mother Goddess is followed only by females.

She is served by rituals involving carnal intercourse - as in many other ancient cultures, the female devotees share their bodies, the gift of the Mother, with any men who wish to honour her.

The active devotees are nearly always nude, though they are allowed to carry weapons and defend themselves.

The Roratonga Archipelago


Add: Descriptions etc...